![]() Pretty colors and mind-melting set pieces. It’s difficult to treat Superliminal like a puzzle game – its priorities are discovery and sense pleasure. In fact, diving into the experience with this perspective may be the only thing that spares you from inevitable disappointment. It’s an absolute delight seeing what the developers think of next, and under that lens, Superliminal’s length is perfect. Over the next two hours, you’ll see broken images turn into objects, structures to shrink and explore, and more brain-tickling perspective-based tomfoolery. The atmosphere is equal parts welcoming and ominous - the perfect fit for the strange, yet endearing, puzzles.Īltering object size is only one tool in Superliminal’s endless bag of tricks. The game wears its influences on its sleeves, and that’s a beautiful thing. Flashes of The Stanley Parable and The Beginner’s Guide permeate the experience, with a significant helping of Portal and The Witness to boot. At only two hours, the game can and should be completed in a single session.ĭeveloper Pillow Castle channeled its inner Davey Wreden for both Superliminal’s story and structure. ![]() But despite the endless possible applications for its signature mechanic, Superliminal is a short game. A scatterbrained story about a kooky scientist and his dream machine attempt to provide a little structure to the perspective pandemonium. Many of the ideas from Superliminal’s time as Museum of Simulation Technology also survived the renaming process. Superliminal has since taken that mechanic and crafted a myriad of mind-bending puzzles around it. ![]()
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